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Difficulty: hard
Winning chance: medium
- Faction
- Barbarian
- Land fields
- 477
- Starting population
- 762,500
- Provinces
- 2
- Cities
- 2
- Currency
- Sun Zi
- Growth material
- Wood
- Starting treasury
- 2,000,000
- Starting ships
- 2
- Starting trains
- 5
Historical background
The Wusun were a horse people who in the 2nd century BC settled in the Ili valley and around Issyk-Kul north of the Tian Shan, after driving out the Yuezhi with the support of the Xiongnu. The Han envoy Zhang Qian visited them on his second journey (around 119–115 BC); the Han dynasty allied with them against the Xiongnu and sent princesses to their court as brides. They were no great empire: the Han chronicle counts some 630,000 people. The origin and language of the Wusun are unknown.
Read more on Wikipedia ↗
Strategic overview
The Wusun realm is a vast savanna realm in the north-east with the most wool deposits and many horses. It has no ore and no salt at all: armour and population growth depend on trade.
As a barbarian realm you raise Tribes, up to 5 a month, the last two of them at a surcharge. Your troops are cheaper and more numerous but of lower quality. You can only form a friendship with other barbarian realms.
What to watch
- Without ore you cannot make armour points, and almost every troop needs them. Buy ore or armour points before you raise large armies.
- No salt: Sogdia has the most of it and is your neighbour.
- Your horse and wool deposits lie on open land. Horse and cattle breeding yield more there.
- Your light cavalry is numerous and cheap, and the open savanna suits it. China to the south has no fleet and depends on its trains.
Provinces
| Province |
Land fields |
Share of province |
Starting population |
| Sai-Wang |
243 |
100% |
336,000 |
| Yue-Chi |
234 |
100% |
426,500 |
Terrain
| Terrain |
Land fields |
Share |
| Savanna |
145 |
30% |
| Hill |
89 |
19% |
| Forest |
89 |
19% |
| Plain |
56 |
12% |
| Mountain |
40 |
8% |
| Steppe |
26 |
5% |
| Swamp |
23 |
5% |
| Desert |
9 |
2% |
Resource deposits
| Resource |
Fields |
| Horses |
14 |
| Wool |
14 |
| Food |
4 |
| Gold |
2 |
Army
This realm's legion types and unit types, with its own values. Compare all troops
Legion types
| Legion type |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Infantriestamm |
MII |
LEI |
LEI |
LEI |
LEI |
LEI |
KRG |
KRG |
KRG |
KRG |
| Kavalleriestamm |
MIR |
MIR |
LER |
LER |
LER |
LER |
LER |
LER |
KRB |
KRB |
| Kriegerstamm |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
| Kriegerstamm beritten |
KRB |
KRB |
KRB |
KRB |
KRB |
KRB |
KRB |
KRB |
KRB |
KRB |
Unit types
MK Moral class ·
HG Bounty per man ·
Rüpu Armour points per 25 men ·
EW Highest experience through training ·
SW Protection value ·
FK Ranged combat points ·
RW Range of ranged combat ·
Wt. Transport weight per man ·
MP Movement points ·
The eight columns in between are the melee points per terrain.