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Jutes

Difficulty: very hard Winning chance: low
Faction
Barbarian
Land fields
185
Starting population
572,500
Provinces
3
Cities
3
Currency
Cedi
Growth material
Wood
Starting treasury
2,000,000
Starting ships
5
Starting trains
2

Historical background

The Jutes were a Germanic people who probably lived on the peninsula of Jutland, named after them, in today's Denmark. According to Bede they came to Britain in the 5th century together with Angles and Saxons and settled in Kent, on the Isle of Wight and on the facing coast of Hampshire. No kingdom of their own on the continent is recorded; the origin and identity of the Jutes are disputed among scholars.

Read more on Wikipedia ↗

Strategic overview

The Jutes rule Scandinavia and islands in the north. Half of their fields lie on the coast, and their land has almost no roads, so you move troops and goods mostly by ship. Forest is plentiful, and wood is their building material.

As a barbarian realm you raise Tribes, up to 5 a month, the last two of them at a surcharge. Your troops are cheaper and more numerous but of lower quality. You can only form a friendship with other barbarian realms.

What to watch

Provinces

Province Land fields Share of province Starting population
Thule 89 100% 302,000
Finni-Ugri 88 100% 226,000
Caledonia 8 12% 44,500

Terrain

Terrain Land fields Share
Forest 90 49%
Plain 48 26%
Hill 25 14%
Mountain 16 9%
Savanna 6 3%

Resource deposits

Resource Fields
Ore 1
Amber 1

Cities

City Starting building Province Position (x / y)
Bygdöy Trade centre Finni-Ugri 50 / 1
Haithabu Trade centre Thule 34 / 3
Thule Trade centre Thule 27 / 6

Army

This realm's legion types and unit types, with its own values. Compare all troops

Legion types

Legion type 1 2 3 4 5 6 7 8 9 10
Infantriestamm MSI MSI MII MII MII MII MII LEI LEI LEI
Kriegerstamm KRG KRG KRG KRG KRG KRG KRG KRG KRG KRG

Unit types

No. Name Class MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
18 Wikingische Axtkämpfer MSI IA 55 3 3 60 5 6 4 5 6 2 2 4 — — 200 32
22 Germanische Adelskrieger MSI IA 75 3 3 60 5 5 4 5 6 3 3 4 — — 200 32
32 Germanische Infantrie MII IB 38 1 3 35 4 4 3 4 5 2 3 3 — — 200 32
38 Jütische Infantrie MII IB 30 2 3 45 4 5 3 3 6 2 3 3 — — 200 32
44 Speerwerfertruppen MII IB 30 2 3 40 4 3 3 4 2 2 3 3 3 9 200 32
61 Germanische Plänkler LEI IB 30 1 3 35 3 4 2 3 4 2 3 3 3 9 200 32
68 Bogenschützen LEI IB 48 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
69 Schleuderer LEI IB 38 1 3 25 3 3 3 3 3 3 2 3 4 12 200 32
88 Finn-Ugrische Waldkämpfer LEI IC 20 1 3 25 3 3 2 3 4 2 3 2 2 9 200 32
92 Plänklertruppen LEI IC 23 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
109 Stammeskrieger KRG IC 20 0 2 20 3 3 3 3 3 2 2 3 2 9 180 32
131 Germanische Adelsreiter mounted SWR IA 70 4 3 70 6 5 5 6 3 2 2 2 — — 450 40
133 Berittene Axtkämpfer mounted SWR IB 40 4 3 70 6 5 5 6 3 2 2 3 — — 450 40
148 Speerwerfer beritten mounted MIR IB 45 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
161 Germanische leichte Reiterei mounted LER IB 38 2 3 40 4 3 3 4 3 2 3 3 — — 400 40
170 Anglische leichte Reiterei mounted LER IB 40 2 3 40 3 3 2 3 3 2 3 3 3 9 400 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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