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Difficulty: very easy
Winning chance: high
- Faction
- Barbarian
- Land fields
- 189
- Starting population
- 599,500
- Provinces
- 2
- Cities
- 2
- Currency
- Duro
- Growth material
- Stone
- Starting treasury
- 2,000,000
- Starting ships
- 5
- Starting trains
- 2
Historical background
After almost three millennia of pharaonic rule, Alexander the Great conquered Egypt in 332 BC; his general Ptolemy founded the Ptolemaic dynasty with its capital at Alexandria. After the death of Cleopatra VII the country became Roman in 30 BC, and Augustus had it governed as an imperial possession by a prefect of equestrian rank. From then on the grain of the Nile valley fed a large part of the city of Rome.
Read more on Wikipedia ↗
Strategic overview
Egypt is the granary of the map: no other realm has as many food deposits, and all of them lie on plains, where Latifundia profit from them. It is one of only two realms allowed to build every type of warship. Its weakness is building material: Egypt grows with stone but has hardly any mountains for quarries.
As a barbarian realm you raise Tribes, up to 5 a month, the last two of them at a surcharge. Your troops are cheaper and more numerous but of lower quality. You can only form a friendship with other barbarian realms.
What to watch
- Put Latifundia on the food deposits early. Surplus food is a good trade good for neighbours without a granary.
- Quarries only go on mountain fields, and you have just a handful. Plan to buy stone before you raise population density on a large scale.
- Most of your land is steppe, which carries only a medium population density. The plains are your best fields for growth.
- With full shipbuilding rights and a large starting fleet you can command the eastern sea lanes. Palestine and Carthage are your land neighbours; to the south-west lies unclaimed land.
Provinces
| Province |
Land fields |
Share of province |
Starting population |
| Oriens |
129 |
88% |
450,500 |
| Cyreneica |
60 |
69% |
149,000 |
Terrain
| Terrain |
Land fields |
Share |
| Steppe |
101 |
53% |
| Plain |
66 |
35% |
| Hill |
8 |
4% |
| Swamp |
5 |
3% |
| Mountain |
4 |
2% |
| Desert |
3 |
2% |
| Forest |
2 |
1% |
Resource deposits
| Resource |
Fields |
| Food |
36 |
| Salt |
1 |
| Ore |
1 |
| Myrrh |
1 |
Army
This realm's legion types and unit types, with its own values. Compare all troops
Legion types
| Legion type |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Infantriestamm |
MSI |
MII |
MII |
LEI |
LEI |
LEI |
LEI |
LEI |
KRG |
KRG |
| Kriegerstamm |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
Unit types
MK Moral class ·
HG Bounty per man ·
Rüpu Armour points per 25 men ·
EW Highest experience through training ·
SW Protection value ·
FK Ranged combat points ·
RW Range of ranged combat ·
Wt. Transport weight per man ·
MP Movement points ·
The eight columns in between are the melee points per terrain.