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Visigothic Kingdom

Difficulty: medium Winning chance: medium
Faction
Barbarian
Land fields
226
Starting population
548,500
Provinces
2
Cities
2
Currency
Schilling
Growth material
Wood
Starting treasury
2,000,000
Starting ships
4
Starting trains
4

Historical background

The ancestors of the Visigoths crossed the Danube in AD 376 fleeing the Huns, defeated a Roman army at Adrianople in 378 and sacked Rome under Alaric in 410. In 418 Rome settled them as federates in Aquitaine, where they founded the Kingdom of Toulouse. After their defeat by the Franks at Vouillé in 507 their kingdom shifted to Hispania, with Toledo as capital. It ended with the Arab invasion of 711.

Read more on Wikipedia ↗

Strategic overview

The Visigothic Kingdom has the highest share of plains and, after Egypt, the most food deposits: the granary of northern Europe. It lies open between Germania, the Ostrogoths, the Jutes and Rome.

As a barbarian realm you raise Tribes, up to 5 a month, the last two of them at a surcharge. Your troops are cheaper and more numerous but of lower quality. You can only form a friendship with other barbarian realms.

What to watch

Provinces

Province Land fields Share of province Starting population
Vandali 128 100% 301,000
Herulia 98 87% 247,500

Terrain

Terrain Land fields Share
Plain 110 49%
Forest 63 28%
Hill 28 12%
Swamp 16 7%
Savanna 7 3%
Mountain 2 1%

Resource deposits

Resource Fields
Food 29
Ore 1
Amber 1

Cities

City Starting building Province Position (x / y)
Thuri Trade centre Vandali 47 / 9
Colherix Trade centre Vandali 58 / 12

Army

This realm's legion types and unit types, with its own values. Compare all troops

Legion types

Legion type 1 2 3 4 5 6 7 8 9 10
Infantriestamm MSI MSI MII MII MII MII LEI LEI LEI LEI
Kriegerstamm KRG KRG KRG KRG KRG KRG KRG KRG KRG KRG

Unit types

No. Name Class MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
18 Wikingische Axtkämpfer MSI IA 66 3 3 60 5 6 4 5 6 2 2 4 — — 200 32
19 Westgotische Adelskrieger MSI IA 65 3 3 60 5 5 4 5 5 2 2 3 — — 200 32
22 Germanische Adelskrieger MSI IA 100 3 3 60 5 5 4 5 6 3 3 4 — — 200 32
34 Gotische Infantrie MII IB 25 2 3 40 4 4 3 5 3 2 3 2 — — 200 32
35 Alanische Axtkämpfer MII IB 60 3 3 50 5 4 3 5 3 2 3 2 — — 200 32
36 Rhoxolanische Speerträger MII IC 30 1 3 30 3 3 3 3 2 2 2 2 3 9 200 32
44 Speerwerfertruppen MII IB 30 2 3 40 4 3 3 4 2 2 3 3 3 9 200 32
48 Cheruskische Axtkämpfer MII IB 50 2 3 40 5 5 4 5 6 2 2 3 — — 200 32
49 Dakische Bastarnenkrieger MII IA 43 1 3 35 5 5 5 5 5 2 3 4 — — 200 32
51 Vandalische Krieger MII IC 30 1 3 35 3 3 3 3 4 2 2 2 — — 200 32
54 Langobardische Soldaten MII IB 35 1 3 35 4 4 3 4 4 2 2 3 — — 200 32
61 Germanische Plänkler LEI IB 30 1 3 35 3 4 2 3 4 2 3 3 3 9 200 32
62 Gotische Plänkler LEI IB 25 1 3 35 3 4 3 3 3 2 2 2 3 9 200 32
68 Bogenschützen LEI IB 37 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
69 Schleuderer LEI IB 40 1 3 25 3 3 3 3 3 3 2 3 4 12 200 32
76 Pfeilgeschützabteilung LEI IB 500 24 3 60 4 4 4 4 4 4 2 3 4 26 200 32
87 Burgundische Bogenschützen LEI IB 30 1 3 35 3 3 3 3 3 3 2 3 4 14 200 32
88 Finn-Ugrische Waldkämpfer LEI IC 25 1 3 25 3 3 2 3 4 2 3 2 2 9 200 32
90 Gepidische Krieger LEI IB 20 1 3 35 3 4 3 3 3 2 2 3 — — 200 32
92 Plänklertruppen LEI IC 28 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
102 Transdanubische Stammeskrieger KRG IC 10 1 2 25 3 3 3 3 2 2 2 3 2 9 180 32
109 Stammeskrieger KRG IC 20 0 2 20 3 3 3 3 3 2 2 3 2 9 180 32
131 Germanische Adelsreiter mounted SWR IA 82 4 3 70 6 5 5 6 3 2 2 2 — — 450 40
136 Gotische Adelsreiter mounted SWR IA 55 4 3 70 5 4 4 5 3 2 2 2 — — 450 40
139 Sarmatische Clibarnii mounted SWR IB 80 4 3 70 5 5 5 5 3 2 2 2 — — 450 40
147 Gotische Reiterei mounted MIR IB 35 4 3 50 5 3 3 5 3 2 2 2 — — 420 40
148 Speerwerfer beritten mounted MIR IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
161 Germanische leichte Reiterei mounted LER IB 45 2 3 40 4 3 3 4 3 2 3 3 — — 400 40
162 Berittene Bogenschützen mounted LER IB 62 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
174 Sarmatische Reitertruppen mounted LER IC 30 2 3 40 4 3 4 3 2 2 2 3 — — 400 40
177 Alanische leichte Reiterei mounted LER IB 30 2 3 40 3 3 3 3 2 2 2 2 3 9 400 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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