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Difficulty: very hard
Winning chance: low
- Faction
- Roman
- Land fields
- 101
- Starting population
- 476,000
- Provinces
- 2
- Cities
- 2
- Growth material
- Stone
- Starting treasury
- 2,000,000
- Starting ships
- 3
- Starting trains
- 3
Historical background
Greeks and Romans called the land on the eastern coast of the Adriatic Illyria, home to many tribes, the Illyrians. Because the kingdom of the Ardiaei under Queen Teuta disrupted sea trade with piracy, Rome fought the First Illyrian War in 229 BC. In 168 BC Rome defeated the last king, Gentius, and after the great Pannonian-Dalmatian revolt (AD 6–9) the province of Dalmatia was formed. In late antiquity Illyrian soldiers produced several emperors, among them Diocletian.
Read more on Wikipedia ↗
Strategic overview
Illyria is a small Roman realm on the Adriatic. Both of its provinces have the highest tax rate on the map but grow slowly. It shares its long northern border with barbarian Germania.
As a Roman realm you raise Legions, up to 3 a month, the last of them at a surcharge. Your troops cost more but are of higher quality. You can only form a friendship with other Roman realms.
What to watch
- High taxes and slow growth: every inhabitant counts. With no food or salt deposits you have to secure both before hunger or a salt shortage holds you back.
- In the mountains your troops fight better on average than those of any other realm. Hold the northern border in the highlands.
- Germania can raise more troops per month than you. Friendship is possible with Byzantium, Belgica and Rome: together you form a Roman bloc.
Provinces
| Province |
Land fields |
Share of province |
Starting population |
| Moesia |
53 |
100% |
207,000 |
| Pannonia |
48 |
100% |
269,000 |
Terrain
| Terrain |
Land fields |
Share |
| Hill |
35 |
35% |
| Plain |
29 |
29% |
| Mountain |
25 |
25% |
| Forest |
12 |
12% |
Resource deposits
| Resource |
Fields |
| Ore |
2 |
| Gold |
1 |
Army
This realm's legion types and unit types, with its own values. Compare all troops
Legion types
| Legion type |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Infantrielegion |
SWI |
SWI |
SWI |
SWI |
SWI |
SWI |
SWI |
SWI |
SWI |
MII |
| Auxiliarlegion |
MSI |
MSI |
MSI |
MSI |
MSI |
MSI |
MSI |
MSI |
MSI |
MSI |
Unit types
MK Moral class ·
HG Bounty per man ·
Rüpu Armour points per 25 men ·
EW Highest experience through training ·
SW Protection value ·
FK Ranged combat points ·
RW Range of ranged combat ·
Wt. Transport weight per man ·
MP Movement points ·
The eight columns in between are the melee points per terrain.