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Difficulty: medium
Winning chance: low
- Faction
- Roman
- Land fields
- 113
- Starting population
- 513,000
- Provinces
- 2
- Cities
- 3
- Growth material
- Stone
- Starting treasury
- 2,000,000
- Starting ships
- 5
- Starting trains
- 2
Historical background
Gaul covered the land between the Rhine, the Alps, the Pyrenees and the Atlantic, inhabited by Celtic tribes. Rome made the south the province of Gallia Narbonensis around 120 BC; Caesar conquered the rest in 58–50 BC and crushed the revolt of Vercingetorix at Alesia in 52 BC. Under Augustus Gaul was organised into provinces, with Lugdunum (Lyon) as its centre, and was quickly Romanised. In the 5th century Visigoths, Burgundians and Franks divided the land among themselves.
Read more on Wikipedia ↗
Strategic overview
Gaul is surrounded by Roman realms: Belgica, Hispania and Rome are its only land neighbours. With food deposits on plains, high taxes and two coastal cities it is a quiet, economically strong starting position.
As a Roman realm you raise Legions, up to 3 a month, the last of them at a surcharge. Your troops cost more but are of higher quality. You can only form a friendship with other Roman realms.
What to watch
- Friendship is possible with all your neighbours. A quiet back lets you invest early in economy instead of border troops.
- Put Latifundia on the food deposits, where they yield more.
- No salt deposit: salt comes by sea or from your neighbours.
- Ore, oil and gold make you a good supplier of armour, fire missiles and coin.
Terrain
| Terrain |
Land fields |
Share |
| Plain |
46 |
41% |
| Hill |
31 |
27% |
| Forest |
25 |
22% |
| Mountain |
11 |
10% |
Resource deposits
| Resource |
Fields |
| Food |
11 |
| Ore |
2 |
| Oil |
1 |
| Gold |
1 |
Army
This realm's legion types and unit types, with its own values. Compare all troops
Legion types
| Legion type |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Infantrielegion |
MSI |
MSI |
MSI |
MSI |
MSI |
MSI |
MSI |
MII |
LEI |
LEI |
Unit types
MK Moral class ·
HG Bounty per man ·
Rüpu Armour points per 25 men ·
EW Highest experience through training ·
SW Protection value ·
FK Ranged combat points ·
RW Range of ranged combat ·
Wt. Transport weight per man ·
MP Movement points ·
The eight columns in between are the melee points per terrain.