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Difficulty: hard
Winning chance: medium
- Faction
- Barbarian
- Land fields
- 180
- Starting population
- 534,000
- Provinces
- 2
- Cities
- 1
- Currency
- Dareikos
- Growth material
- Stone
- Starting treasury
- 2,000,000
- Starting ships
- 4
- Starting trains
- 4
Historical background
The Parthians, who emerged from the steppe people of the Parni, established themselves around 247 BC under Arsaces I in the region of Parthia south-east of the Caspian Sea. Under Mithridates I their empire grew as far as Mesopotamia; Ctesiphon on the Tigris became the capital. In 53 BC Parthian horsemen destroyed the army of Crassus at Carrhae, and for almost three centuries Parthia remained Rome's great rival in the east, until the Sasanian Ardashir I overthrew the Arsacids in AD 224.
Read more on Wikipedia ↗
Strategic overview
Parthia is a realm of horsemen in the highlands between Byzantium, Persia and the Ostrogoths. Its cataphracts are among the strongest units on the map, and many horse deposits supply them. But Parthia borders five realms and has no free hinterland.
As a barbarian realm you raise Tribes, up to 5 a month, the last two of them at a surcharge. Your troops are cheaper and more numerous but of lower quality. You can only form a friendship with other barbarian realms.
What to watch
- Every mounted man costs a horse. Build horse breeding on your horse deposits, where it yields half again as much.
- Friendship is possible only with Persia, the Ostrogoths and the Kushans, since Byzantium and Palestine are Roman. Secure one flank before you attack.
- You have no food deposits, and Latifundia only go on plains. Use your few plains for food and the hills for population.
- At sea you may build ships only up to the liburna. Your weight lies on land.
Terrain
| Terrain |
Land fields |
Share |
| Hill |
58 |
32% |
| Mountain |
50 |
28% |
| Plain |
40 |
22% |
| Savanna |
14 |
8% |
| Forest |
13 |
7% |
| Swamp |
3 |
2% |
| Steppe |
1 |
1% |
| Desert |
1 |
1% |
Resource deposits
| Resource |
Fields |
| Horses |
9 |
| Salt |
2 |
| Ore |
1 |
| Oil |
1 |
| Gold |
1 |
Cities
| City |
Starting building |
Province |
Position (x / y) |
| Ekbatana |
Trade centre |
Armenia
|
69 / 28 |
Army
This realm's legion types and unit types, with its own values. Compare all troops
Legion types
| Legion type |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Infantriestamm |
MII |
MII |
MII |
LEI |
LEI |
LEI |
LEI |
LEI |
KRG |
KRG |
| Kriegerstamm |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
| Kavalleriestamm |
SWK |
SWR |
MIR |
LER |
LER |
LER |
LER |
LER |
KRB |
KRB |
| Kriegerstamm beritten |
KRB |
KRB |
KRB |
KRB |
KRB |
KRB |
KRB |
KRB |
KRB |
KRB |
Unit types
MK Moral class ·
HG Bounty per man ·
Rüpu Armour points per 25 men ·
EW Highest experience through training ·
SW Protection value ·
FK Ranged combat points ·
RW Range of ranged combat ·
Wt. Transport weight per man ·
MP Movement points ·
The eight columns in between are the melee points per terrain.