← All realms
Difficulty: very easy
Winning chance: low
- Faction
- Roman
- Land fields
- 145
- Starting population
- 597,000
- Provinces
- 3
- Cities
- 2
- Growth material
- Stone
- Starting treasury
- 2,000,000
- Starting ships
- 3
- Starting trains
- 3
Historical background
Hispania was the Roman name for the whole Iberian Peninsula. From 218 BC, in the Second Punic War, the Romans drove the Carthaginians out, but needed almost two centuries to subdue the peninsula; only under Augustus did the Cantabrian Wars end in 19 BC. Hispania supplied silver, olive oil and garum and produced the emperors Trajan and Theodosius I as well as the philosopher Seneca. In the 5th century Vandals, Suebi and Alans invaded, and in the end the Visigoths took over.
Read more on Wikipedia ↗
Strategic overview
Hispania is a peninsula with only one land neighbour, Gaul, which is Roman too. That makes it one of the safest starting positions on the map. Three high-tax provinces and plenty of hill country give room for growth, but food and salt are missing.
As a Roman realm you raise Legions, up to 3 a month, the last of them at a surcharge. Your troops cost more but are of higher quality. You can only form a friendship with other Roman realms.
What to watch
- Friendship with Gaul is possible. A safe neighbour lets you invest early in economy and fleet instead of border troops.
- You have no food deposits. Latifundia on your plains have to carry the food supply.
- No salt deposit: plan to import salt by sea, or your population grows only half as fast.
- Ore and gold deposits make you a supplier of armour and coin. Both cities lie on the coast, which makes sea trade easy.
Terrain
| Terrain |
Land fields |
Share |
| Hill |
49 |
34% |
| Plain |
41 |
28% |
| Forest |
29 |
20% |
| Mountain |
26 |
18% |
Resource deposits
| Resource |
Fields |
| Ore |
3 |
| Horses |
1 |
| Gold |
1 |
Army
This realm's legion types and unit types, with its own values. Compare all troops
Legion types
| Legion type |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Infantrielegion |
MSI |
MSI |
MSI |
MSI |
MSI |
MSI |
MSI |
MSI |
MII |
LEI |
Unit types
MK Moral class ·
HG Bounty per man ·
Rüpu Armour points per 25 men ·
EW Highest experience through training ·
SW Protection value ·
FK Ranged combat points ·
RW Range of ranged combat ·
Wt. Transport weight per man ·
MP Movement points ·
The eight columns in between are the melee points per terrain.