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Germania

Difficulty: very hard Winning chance: low
Faction
Barbarian
Land fields
208
Starting population
627,000
Provinces
3
Cities
2
Growth material
Wood
Starting treasury
2,000,000
Starting ships
4
Starting trains
4

Historical background

Germania was the Roman name for the land east of the Rhine and north of the Danube, home to many tribes such as the Cherusci, Chatti and Marcomanni. After the defeat of Varus in AD 9 Rome gave up the plan of a province reaching to the Elbe and secured the frontier on the Rhine, the Danube and later the Limes. Tacitus described the land and its people around AD 98 in his "Germania". The large confederations of the Migration Period later grew out of these tribes.

Read more on Wikipedia ↗

Strategic overview

Germania lies in the middle of Europe, between the Visigoths, the Jutes and the Roman realms of Belgica, Illyria and Byzantium. Dense forests supply plenty of wood, the realm's building material, and in forest Germanic troops fight better on average than those of any other realm.

As a barbarian realm you raise Tribes, up to 5 a month, the last two of them at a surcharge. Your troops are cheaper and more numerous but of lower quality. You can only form a friendship with other barbarian realms.

What to watch

Provinces

Province Land fields Share of province Starting population
Cheruski 89 100% 285,000
Bructri 63 100% 190,500
Dacia 56 100% 151,500

Terrain

Terrain Land fields Share
Forest 83 40%
Plain 49 24%
Hill 41 20%
Mountain 25 12%
Swamp 10 5%

Resource deposits

Resource Fields
Ore 3
Horses 2
Amber 2
Salt 1
Gold 1

Cities

City Starting building Province Position (x / y)
Mynhir Trade centre Bructri 35 / 14
Tanais Trade centre Dacia 52 / 26

Army

This realm's legion types and unit types, with its own values. Compare all troops

Legion types

Legion type 1 2 3 4 5 6 7 8 9 10
Infantriestamm MSI MSI MII MII MII MII LEI LEI LEI LEI
Kriegerstamm KRG KRG KRG KRG KRG KRG KRG KRG KRG KRG

Unit types

No. Name Class MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
18 Wikingische Axtkämpfer MSI IA 75 3 3 60 5 6 4 5 6 2 2 4 — — 200 32
19 Westgotische Adelskrieger MSI IA 85 3 3 60 5 5 4 5 5 2 2 3 — — 200 32
22 Germanische Adelskrieger MSI IA 65 3 3 60 5 5 4 5 6 3 3 4 — — 200 32
32 Germanische Infantrie MII IB 30 1 3 35 4 4 3 4 5 2 3 3 — — 200 32
44 Speerwerfertruppen MII IB 30 2 3 40 4 3 3 4 2 2 3 3 3 9 200 32
48 Cheruskische Axtkämpfer MII IB 35 2 3 40 5 5 4 5 6 2 2 3 — — 200 32
49 Dakische Bastarnenkrieger MII IA 40 1 3 35 5 5 5 5 5 2 3 4 — — 200 32
51 Vandalische Krieger MII IC 30 1 3 35 3 3 3 3 4 2 2 2 — — 200 32
54 Langobardische Soldaten MII IB 40 1 3 35 4 4 3 4 4 2 2 3 — — 200 32
61 Germanische Plänkler LEI IB 25 1 3 35 3 4 2 3 4 2 3 3 3 9 200 32
68 Bogenschützen LEI IB 35 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
69 Schleuderer LEI IB 30 1 3 25 3 3 3 3 3 3 2 3 4 12 200 32
76 Pfeilgeschützabteilung LEI IB 425 24 3 60 4 4 4 4 4 4 2 3 4 26 200 32
77 Steinschleuderabteilung LEI IB 475 36 3 60 4 4 4 4 4 4 2 3 5 20 200 32
83 Thrakische Peltasten LEI IA 45 1 3 35 4 5 5 4 4 2 2 3 4 9 200 32
87 Burgundische Bogenschützen LEI IB 35 1 3 35 3 3 3 3 3 3 2 3 4 14 200 32
90 Gepidische Krieger LEI IB 30 1 3 35 3 4 3 3 3 2 2 3 — — 200 32
109 Stammeskrieger KRG IC 20 0 2 20 3 3 3 3 3 3 2 3 2 9 180 32
131 Germanische Adelsreiter mounted SWR IA 50 4 3 70 6 5 5 6 3 2 2 2 — — 450 40
133 Berittene Axtkämpfer mounted SWR IB 85 4 3 70 6 5 5 6 3 2 2 3 — — 450 40
136 Gotische Adelsreiter mounted SWR IA 75 4 3 70 5 4 4 5 3 2 2 2 — — 450 40
148 Speerwerfer beritten mounted MIR IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
151 Batavische Reiterei mounted MIR IC 45 3 3 50 3 3 3 3 2 2 2 2 — — 420 40
161 Germanische leichte Reiterei mounted LER IB 30 2 3 40 4 3 3 4 3 2 3 3 — — 400 40
170 Anglische leichte Reiterei mounted LER IB 55 2 3 40 3 3 2 3 3 2 3 3 3 9 400 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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