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Difficulty: very hard
Winning chance: low
- Faction
- Barbarian
- Land fields
- 208
- Starting population
- 627,000
- Provinces
- 3
- Cities
- 2
- Growth material
- Wood
- Starting treasury
- 2,000,000
- Starting ships
- 4
- Starting trains
- 4
Historical background
Germania was the Roman name for the land east of the Rhine and north of the Danube, home to many tribes such as the Cherusci, Chatti and Marcomanni. After the defeat of Varus in AD 9 Rome gave up the plan of a province reaching to the Elbe and secured the frontier on the Rhine, the Danube and later the Limes. Tacitus described the land and its people around AD 98 in his "Germania". The large confederations of the Migration Period later grew out of these tribes.
Read more on Wikipedia ↗
Strategic overview
Germania lies in the middle of Europe, between the Visigoths, the Jutes and the Roman realms of Belgica, Illyria and Byzantium. Dense forests supply plenty of wood, the realm's building material, and in forest Germanic troops fight better on average than those of any other realm.
As a barbarian realm you raise Tribes, up to 5 a month, the last two of them at a surcharge. Your troops are cheaper and more numerous but of lower quality. You can only form a friendship with other barbarian realms.
What to watch
- Prefer to fight in forest. There your troops lose less of their strength than your enemies' do.
- Belgica, Illyria and Byzantium can form friendships among themselves, but not with you. Look for your friends among the Visigoths and Jutes.
- You have no food deposits. Use the plains for Latifundia and the forest for wood.
- Amber is your luxury good, and you have salt in one place only. Keep that field safe.
Provinces
| Province |
Land fields |
Share of province |
Starting population |
| Cheruski |
89 |
100% |
285,000 |
| Bructri |
63 |
100% |
190,500 |
| Dacia |
56 |
100% |
151,500 |
Terrain
| Terrain |
Land fields |
Share |
| Forest |
83 |
40% |
| Plain |
49 |
24% |
| Hill |
41 |
20% |
| Mountain |
25 |
12% |
| Swamp |
10 |
5% |
Resource deposits
| Resource |
Fields |
| Ore |
3 |
| Horses |
2 |
| Amber |
2 |
| Salt |
1 |
| Gold |
1 |
Army
This realm's legion types and unit types, with its own values. Compare all troops
Legion types
| Legion type |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| Infantriestamm |
MSI |
MSI |
MII |
MII |
MII |
MII |
LEI |
LEI |
LEI |
LEI |
| Kriegerstamm |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
KRG |
Unit types
MK Moral class ·
HG Bounty per man ·
Rüpu Armour points per 25 men ·
EW Highest experience through training ·
SW Protection value ·
FK Ranged combat points ·
RW Range of ranged combat ·
Wt. Transport weight per man ·
MP Movement points ·
The eight columns in between are the melee points per terrain.