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India

Difficulty: easy Winning chance: medium
Faction
Barbarian
Land fields
319
Starting population
588,500
Provinces
2
Cities
3
Currency
Rupie
Growth material
Wood
Starting treasury
2,000,000
Starting ships
3
Starting trains
3

Historical background

The name stands for ancient India, which Chandragupta Maurya united around 320 BC into the first great empire of the subcontinent. The Seleucid envoy Megasthenes came to his court at Pataliputra, and his account shaped the Greek picture of India. His grandson Ashoka turned to Buddhism after the bloody war against Kalinga and had his edicts carved into rocks and pillars. The Maurya Empire broke up around 185 BC; only the Guptas reunited large parts of the north in the 4th and 5th centuries AD.

Read more on Wikipedia ↗

Strategic overview

India is a hard realm and not one for a first game: large, but poorer in deposits than almost any other, with only two kinds of tribe, both on foot. It lies in the south-east corner of the map, with the map edge to the east and south. All three land neighbours are barbarian: the Scythians to the north, the Kushan to the west and China to the north-east.

As a barbarian realm you raise Tribes, up to 5 a month, the last two of them at a surcharge. Your troops are cheaper and more numerous but of lower quality. You can only form a friendship with other barbarian realms.

What to watch

Provinces

Province Land fields Share of province Starting population
Shatavahna 195 100% 295,500
Yandheya 124 93% 293,000

Terrain

Terrain Land fields Share
Hill 101 32%
Plain 80 25%
Mountain 61 19%
Forest 43 13%
Savanna 24 8%
Steppe 10 3%

Resource deposits

Resource Fields
Myrrh 2
Ore 1
Amber 1

Cities

City Starting building Province Position (x / y)
Alexandria-Marginara Trade centre Yandheya 106 / 48
Chanchu-Doro Trade centre Yandheya 107 / 59
Ujjain Trade centre Shatavahna 125 / 62

Army

This realm's legion types and unit types, with its own values. Compare all troops

Legion types

Legion type 1 2 3 4 5 6 7 8 9 10
Infantriestamm MSI MII MII MII LEI LEI LEI KRG KRG KRG
Kriegerstamm KRG KRG KRG KRG KRG KRG KRG KRG KRG KRG

Unit types

No. Name Class MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
20 Han Gardisten MSI IA 75 3 3 60 4 4 5 4 4 4 2 3 — — 200 32
40 Lanzentruppen MII IC 45 2 3 40 4 3 3 3 2 3 2 2 — — 200 32
44 Speerwerfertruppen MII IB 30 2 3 40 4 3 3 4 2 2 3 3 3 9 200 32
46 Axtkämpfer MII IC 50 2 3 40 4 4 4 4 3 3 2 3 — — 200 32
55 Schwertkämpfer MII IC 30 2 3 40 3 3 4 3 2 3 2 3 — — 200 32
56 Kriegselefanten mounted MII IC 100 4 3 55 8 6 7 8 3 4 2 2 2 9 600 24
64 Indische Infantrie LEI IC 20 1 3 30 3 3 3 3 4 2 3 3 — — 200 32
68 Bogenschützen LEI IB 30 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
69 Schleuderer LEI IB 32 1 3 25 3 3 3 3 3 3 2 3 4 12 200 32
70 Arajunga Söldner LEI IC 20 1 3 25 3 3 3 3 4 2 3 2 — — 200 32
81 Indische Bogenschützen LEI IC 20 1 3 25 3 3 3 3 3 3 2 3 3 14 200 32
91 Armbrustschützen LEI IB 30 2 3 40 3 3 3 3 3 3 2 3 3 14 200 32
92 Plänklertruppen LEI IC 20 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
105 Radputschenkrieger KRG IC 10 1 2 25 3 3 3 3 3 3 2 3 — — 180 32
107 Bergstammkrieger KRG IC 16 0 2 20 3 3 3 3 3 2 2 4 2 9 180 32
108 Gandahrer KRG IB 10 1 2 25 3 3 3 3 3 2 2 2 — — 180 32
109 Stammeskrieger KRG IC 20 0 2 20 3 3 3 3 3 2 2 3 2 9 180 32
122 Kataphrakten mounted SWK RB 360 14 5 135 12 10 11 12 3 7 2 3 3 14 480 40
130 Skythische Adelsreiterei mounted SWR IA 80 5 4 80 6 5 6 6 2 3 2 3 — — 450 40
133 Berittene Axtkämpfer mounted SWR IB 75 4 3 70 6 5 5 6 3 2 2 3 — — 450 40
140 Schwerer Streitwagen mounted SWR IB 65 4 3 70 5 4 4 5 2 2 1 1 3 9 450 40
148 Speerwerfer beritten mounted MIR IB 40 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
153 Kamellanzenreiter mounted MIR IC 40 3 3 50 3 3 4 3 2 5 2 2 — — 420 40
162 Berittene Bogenschützen mounted LER IB 30 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
171 Weißhunnen mounted LER IC 22 1 3 25 3 3 3 4 3 2 3 3 3 14 400 40
178 Leichter Streitwagen mounted LER IB 35 3 3 45 3 3 3 3 1 2 1 2 3 9 400 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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