Maurische Stammeskrieger
- No. and abbreviation
- 101 · MKR
- Class
- Warriors (KRG) Infantry
- Moral class
- IC Irregular, class C
- Mount
- No mount
- Realms
- 2
Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.
Historical background
The Moorish tribes of north-west Africa lived partly settled, partly as pastoral nomads and followed their own chiefs. Their warriors fought lightly armed with javelins, on the move and often from ambush. More than once they rose against Roman rule in Mauretania.
Read more on Wikipedia ↗Values per realm
Every realm that can raise this type has its own row for it.
| Realm | MK | HG | Rüpu | EW | SW | Pla | Hil | Stp | Sav | For | Des | Swa | Mtn | FK | RW | Wt. | MP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Carthage | IC | 15 | 1 | 2 | 25 | 3 | 3 | 3 | 3 | 2 | 4 | 2 | 3 | 2 | 9 | 180 | 32 |
| Mauretania | IC | 10 | 1 | 2 | 25 | 3 | 3 | 3 | 3 | 2 | 4 | 2 | 3 | 2 | 9 | 180 | 32 |
MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.