FERRVM·ET·FLVCTVS
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Skythische Adelsreiterei

No. and abbreviation
130 · SAR
Class
Heavy cavalry (SWR) Cavalry
Moral class
IA Irregular, class A
Mount
Needs one horse per man to raise
Realms
6

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

The Scythian princes north of the Black Sea fought on horseback with bow, spear and battle axe and often wore scale armour and Greek helmets. Their burial mounds, the kurgans, held weapons and armour besides gold jewellery. The nobility led an army of horsemen that Herodotus described as almost invincible.

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Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Empire of China IA 51 5 4 80 6 5 6 6 2 3 2 3 — — 450 40
Great Scythian Empire IA 45 5 4 80 6 5 6 6 2 3 2 3 — — 450 40
India IA 80 5 4 80 6 5 6 6 2 3 2 3 — — 450 40
Kushan Empire IA 75 5 4 80 6 5 6 6 2 3 2 3 — — 450 40
Sogdian Principality IA 50 5 4 80 6 5 6 6 2 3 2 3 — — 450 40
Wusun Empire IA 65 5 4 80 6 5 6 6 2 3 2 3 — — 450 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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