FERRVM·ET·FLVCTVS
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Germanische Adelsreiter

No. and abbreviation
131 · GAR
Class
Heavy cavalry (SWR) Cavalry
Moral class
IA Irregular, class A
Mount
Needs one horse per man to raise
Realms
8

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

Among the Germanic peoples it was mostly the chiefs and their retinue who rode to war; Tacitus thought Germanic horses neither handsome nor fast and saw the Germans' strength in their infantry. Caesar nevertheless recruited Germanic horsemen, whom he came to value in Gaul. In the Migration Period cavalry gained weight among the Goths and other groups.

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Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Belgica IA 73 4 3 70 6 5 5 6 3 2 2 2 — — 450 40
Byzantium IA 95 4 3 70 6 5 5 6 3 2 2 2 — — 450 40
Germania IA 50 4 3 70 6 5 5 6 3 2 2 2 — — 450 40
Hispania IA 100 4 3 70 6 5 5 6 3 2 2 2 — — 450 40
Illyria IA 110 4 3 70 6 5 5 6 3 2 2 2 — — 450 40
Jutes IA 70 4 3 70 6 5 5 6 3 2 2 2 — — 450 40
Rome IA 125 4 3 70 6 5 5 6 3 2 2 2 — — 450 40
Visigothic Kingdom IA 82 4 3 70 6 5 5 6 3 2 2 2 — — 450 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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