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Gotische Adelsreiter

No. and abbreviation
136 · GRE
Class
Heavy cavalry (SWR) Cavalry
Moral class
IA Irregular, class A
Mount
Needs one horse per man to raise
Realms
5

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

Among the Goths the nobility increasingly fought on horseback with lance and sword. In AD 378 the cavalry of the Greuthungi under Alatheus and Saphrax, together with Alans, decided the battle of Adrianople, in which Emperor Valens fell. In the Ostrogothic kingdom in Italy the cavalry formed the core of the army.

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Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Byzantium IA 100 4 3 70 5 4 4 5 3 2 2 2 — — 450 40
Germania IA 75 4 3 70 5 4 4 5 3 2 2 2 — — 450 40
Ostrogothic Kingdom IA 55 4 3 70 5 4 4 5 3 2 2 2 — — 450 40
Parthia IA 75 4 3 70 5 4 4 5 3 2 2 2 — — 450 40
Visigothic Kingdom IA 55 4 3 70 5 4 4 5 3 2 2 2 — — 450 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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