FERRVM·ET·FLVCTVS
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Early Access
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Schwerer Streitwagen

No. and abbreviation
140 · STW
Class
Heavy cavalry (SWR) Cavalry
Moral class
IB Irregular, class B
Mount
Needs one horse per man to raise
Realms
8

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

Heavy chariots with several fighters aboard were a weapon of the Bronze Age and early Iron Age, for example among the Assyrians and in China. By the game's period cavalry had replaced them almost everywhere; in India Porus still fought Alexander with chariots at the Hydaspes in 326 BC. On uneven ground they were cumbersome and vulnerable.

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Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Britannia IB 100 4 3 70 5 4 4 5 2 2 1 1 3 9 450 40
Egypt IB 100 4 3 70 5 4 4 5 2 2 1 1 3 9 450 40
Empire of China IB 80 4 3 70 5 4 4 5 2 2 1 1 3 9 450 40
Great Scythian Empire IB 80 4 3 70 5 4 4 5 2 2 1 1 3 9 450 40
India IB 65 4 3 70 5 4 4 5 2 2 1 1 3 9 450 40
Kushan Empire IB 70 4 3 70 5 4 4 5 2 2 1 1 3 9 450 40
Persia IB 60 4 3 70 5 4 4 5 2 2 1 1 3 9 450 40
Sogdian Principality IB 70 4 3 70 5 4 4 5 2 2 1 1 3 9 450 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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