FERRVM·ET·FLVCTVS
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Gotische Reiterei

No. and abbreviation
147 · GOR
Class
Medium cavalry (MIR) Cavalry
Moral class
IB Irregular, class B
Mount
Needs one horse per man to raise
Realms
4

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

After their time on the steppes north of the Black Sea the Goths, especially the Ostrogoths, increasingly fought on horseback. Procopius describes Ostrogothic lancers in the Gothic Wars of the 6th century who sought out the enemy in the charge. Their neglect of mounted missile fighting became a disadvantage against the horse archers of the Eastern Empire.

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Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Byzantium IB 58 3 3 50 5 3 3 5 3 2 2 2 — — 420 40
Ostrogothic Kingdom IB 35 4 3 50 5 3 3 5 3 2 2 2 — — 420 40
Parthia IB 75 4 3 50 5 3 3 5 3 2 2 2 — — 420 40
Visigothic Kingdom IB 35 4 3 50 5 3 3 5 3 2 2 2 — — 420 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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