FERRVM·ET·FLVCTVS
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Speerwerfer beritten

No. and abbreviation
148 · SWB
Class
Medium cavalry (MIR) Cavalry
Moral class
IB Irregular, class B
Mount
Needs one horse per man to raise
Realms
20

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

Mounted javelinmen were widespread in antiquity: Numidians, Iberians and the Tarantine horsemen of the Hellenistic armies fought this way. They rode up to the enemy, threw their javelins and wheeled away before he could close. They were suited to scouting, pursuit and harassing the flanks.

Read more on Wikipedia ↗

Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Belgica IB 45 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Britannia IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Carthage IB 65 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Egypt IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Empire of China IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Gaul IB 45 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Germania IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Great Scythian Empire IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Hispania IB 65 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Hunnic Empire IB 40 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
India IB 40 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Jutes IB 45 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Kushan Empire IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Mauretania IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Ostrogothic Kingdom IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Palestine IB 55 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Parthia IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Sogdian Principality IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Visigothic Kingdom IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40
Wusun Empire IB 35 3 3 50 4 3 3 4 2 3 2 2 3 9 420 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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