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Kamellanzenreiter

No. and abbreviation
153 · KLR
Class
Medium cavalry (MIR) Cavalry
Moral class
IC Irregular, class C
Mount
Needs one horse per man to raise
Realms
9

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

In antiquity camels served Arabs, Palmyrenes and other desert peoples as mounts, and from the 2nd century AD Rome raised its own units of dromedary riders. Lance-armed camel cavalry, however, is hardly attested; camel riders mostly fought with bow or spear or dismounted to fight. Their advantage lay in endurance in the desert.

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Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Empire of China IC 25 3 3 50 3 3 4 3 2 5 2 2 — — 420 40
Great Scythian Empire IC 35 3 3 50 3 3 4 3 2 5 2 2 — — 420 40
Hunnic Empire IC 30 3 3 50 3 3 4 3 2 5 2 2 — — 420 40
India IC 40 3 3 50 3 3 4 3 2 5 2 2 — — 420 40
Kushan Empire IC 38 3 3 50 3 3 4 3 2 5 2 2 — — 420 40
Parthia IC 40 3 3 50 3 3 4 3 2 5 2 2 — — 420 40
Persia IC 40 3 3 50 3 3 4 3 2 5 2 2 — — 420 40
Sogdian Principality IC 30 3 3 50 3 3 4 3 2 5 2 2 — — 420 40
Wusun Empire IC 30 3 3 50 3 3 4 3 2 5 2 2 — — 420 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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