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Hunnische Reiterei

No. and abbreviation
160 · HUR
Class
Light cavalry (LER) Cavalry
Moral class
IB Irregular, class B
Mount
Needs one horse per man to raise
Realms
4

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

The Huns fought as horse archers with a powerful recurve bow. Ammianus Marcellinus describes how they attacked in loose bands, feigned flight and then showered the enemy with arrows or caught him with lassos. This way of fighting spread terror from the Danube to Gaul.

Read more on Wikipedia ↗

Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Hunnic Empire IB 25 2 3 30 3 3 3 3 2 2 3 2 — — 400 40
Ostrogothic Kingdom IB 25 2 3 30 3 3 3 3 2 2 3 2 — — 400 40
Sogdian Principality IB 25 2 3 30 3 3 3 3 2 2 3 2 — — 400 40
Wusun Empire IB 22 2 3 30 3 3 3 3 2 2 3 2 — — 400 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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