FERRVM·ET·FLVCTVS
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Germanische leichte Reiterei

No. and abbreviation
161 · GER
Class
Light cavalry (LER) Cavalry
Moral class
IB Irregular, class B
Mount
Needs one horse per man to raise
Realms
9

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

Caesar reports that Germanic horsemen were accompanied by fast foot fighters who held on to the horses' manes and ran with them into battle. They rode without saddles and often dismounted in the fight. Tacitus found Germanic horses neither handsome nor fast, but nimble.

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Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Belgica IB 38 2 3 40 4 3 3 4 3 2 3 3 — — 400 40
Byzantium IB 55 2 3 40 4 3 3 4 3 2 3 3 — — 400 40
Gaul IB 55 2 3 40 4 3 3 4 3 2 3 3 — — 400 40
Germania IB 30 2 3 40 4 3 3 4 3 2 3 3 — — 400 40
Hispania IB 55 2 3 40 4 3 3 4 3 2 3 3 — — 400 40
Illyria IB 55 2 3 40 4 3 3 4 3 2 3 3 — — 400 40
Jutes IB 38 2 3 40 4 3 3 4 3 2 3 3 — — 400 40
Rome IB 60 2 3 40 4 3 3 4 3 2 3 3 — — 400 40
Visigothic Kingdom IB 45 2 3 40 4 3 3 4 3 2 3 3 — — 400 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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