FERRVM·ET·FLVCTVS
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Berittene Bogenschützen

No. and abbreviation
162 · BBS
Class
Light cavalry (LER) Cavalry
Moral class
IB Irregular, class B
Mount
Needs one horse per man to raise
Realms
13

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

Fighting with the bow from horseback was the strength of the horse peoples of the Eurasian steppe, from the Scythians to the Huns. With the short composite bow they shot at the gallop, even turned backwards in the saddle. Settled empires such as the Parthians, Han China and later Rome raised horse archers of their own to meet them.

Read more on Wikipedia ↗

Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Byzantium IB 60 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
Empire of China IB 25 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
Great Scythian Empire IB 30 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
Hunnic Empire IB 25 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
Illyria IB 55 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
India IB 30 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
Kushan Empire IB 30 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
Mauretania IB 38 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
Ostrogothic Kingdom IB 50 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
Palestine IB 50 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
Sogdian Principality IB 30 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
Visigothic Kingdom IB 62 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40
Wusun Empire IB 25 2 3 35 3 3 3 3 3 3 2 3 4 14 400 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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