Dromedarkavallerie
- No. and abbreviation
- 164 · DRK
- Class
- Light cavalry (LER) Cavalry
- Moral class
- IC Irregular, class C
- Mount
- Needs one horse per man to raise
- Realms
- 10
Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.
Historical background
The dromedary, the one-humped camel, bore heat and thirst far better than the horse and became the mount of the Arabs and the desert peoples of North Africa. From the 2nd century AD Rome raised units of dromedary riders, dromedarii, for desert service in Syria and Egypt. They served chiefly as frontier guards and scouts.
Read more on Wikipedia ↗Values per realm
Every realm that can raise this type has its own row for it.
| Realm | MK | HG | Rüpu | EW | SW | Pla | Hil | Stp | Sav | For | Des | Swa | Mtn | FK | RW | Wt. | MP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Carthage | IC | 25 | 1 | 3 | 30 | 3 | 3 | 4 | 3 | 2 | 5 | 2 | 3 | — | — | 400 | 40 |
| Egypt | IC | 20 | 1 | 3 | 30 | 3 | 3 | 4 | 3 | 2 | 5 | 2 | 3 | — | — | 400 | 40 |
| Empire of China | IC | 20 | 1 | 3 | 30 | 3 | 3 | 4 | 3 | 2 | 5 | 2 | 3 | — | — | 400 | 40 |
| Great Scythian Empire | IC | 25 | 1 | 3 | 30 | 3 | 3 | 4 | 3 | 2 | 5 | 2 | 3 | — | — | 400 | 40 |
| Hunnic Empire | IC | 30 | 1 | 3 | 30 | 3 | 3 | 4 | 3 | 2 | 5 | 2 | 3 | — | — | 400 | 40 |
| Kushan Empire | IC | 20 | 1 | 3 | 30 | 3 | 3 | 4 | 3 | 2 | 5 | 2 | 3 | — | — | 400 | 40 |
| Mauretania | IC | 20 | 1 | 3 | 30 | 3 | 3 | 4 | 3 | 2 | 5 | 2 | 3 | — | — | 400 | 40 |
| Persia | IC | 25 | 1 | 3 | 30 | 3 | 3 | 4 | 3 | 2 | 5 | 2 | 3 | — | — | 400 | 40 |
| Sogdian Principality | IC | 25 | 1 | 3 | 30 | 3 | 3 | 4 | 3 | 2 | 5 | 2 | 3 | — | — | 400 | 40 |
| Wusun Empire | IC | 20 | 1 | 3 | 30 | 3 | 3 | 4 | 3 | 2 | 5 | 2 | 3 | — | — | 400 | 40 |
MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.