FERRVM·ET·FLVCTVS
Create an account Log in
Early Access
← All troops

Dromedarkavallerie

No. and abbreviation
164 · DRK
Class
Light cavalry (LER) Cavalry
Moral class
IC Irregular, class C
Mount
Needs one horse per man to raise
Realms
10

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

The dromedary, the one-humped camel, bore heat and thirst far better than the horse and became the mount of the Arabs and the desert peoples of North Africa. From the 2nd century AD Rome raised units of dromedary riders, dromedarii, for desert service in Syria and Egypt. They served chiefly as frontier guards and scouts.

Read more on Wikipedia ↗

Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Carthage IC 25 1 3 30 3 3 4 3 2 5 2 3 — — 400 40
Egypt IC 20 1 3 30 3 3 4 3 2 5 2 3 — — 400 40
Empire of China IC 20 1 3 30 3 3 4 3 2 5 2 3 — — 400 40
Great Scythian Empire IC 25 1 3 30 3 3 4 3 2 5 2 3 — — 400 40
Hunnic Empire IC 30 1 3 30 3 3 4 3 2 5 2 3 — — 400 40
Kushan Empire IC 20 1 3 30 3 3 4 3 2 5 2 3 — — 400 40
Mauretania IC 20 1 3 30 3 3 4 3 2 5 2 3 — — 400 40
Persia IC 25 1 3 30 3 3 4 3 2 5 2 3 — — 400 40
Sogdian Principality IC 25 1 3 30 3 3 4 3 2 5 2 3 — — 400 40
Wusun Empire IC 20 1 3 30 3 3 4 3 2 5 2 3 — — 400 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

Please confirm