Mongolische Reitervölker
- No. and abbreviation
- 173 · MRV
- Class
- Light cavalry (LER) Cavalry
- Moral class
- IC Irregular, class C
- Mount
- Needs one horse per man to raise
- Realms
- 5
Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.
Historical background
The Mongols only emerge in the High Middle Ages; for antiquity the name is an anachronism. In the game's period other horse peoples ruled the steppes of today's Mongolia, above all the Xiongnu, who built a steppe empire under Modu from about 209 BC, and later the Xianbei. Their horse archers pressed China for centuries.
Read more on Wikipedia ↗Values per realm
Every realm that can raise this type has its own row for it.
| Realm | MK | HG | Rüpu | EW | SW | Pla | Hil | Stp | Sav | For | Des | Swa | Mtn | FK | RW | Wt. | MP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Empire of China | IC | 15 | 1 | 3 | 25 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 3 | 3 | 14 | 400 | 40 |
| Great Scythian Empire | IC | 16 | 1 | 3 | 25 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 3 | 3 | 14 | 400 | 40 |
| Hunnic Empire | IC | 23 | 1 | 3 | 25 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 3 | 3 | 14 | 400 | 40 |
| Sogdian Principality | IC | 17 | 1 | 3 | 25 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 3 | 3 | 14 | 400 | 40 |
| Wusun Empire | IC | 15 | 1 | 3 | 25 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 3 | 3 | 14 | 400 | 40 |
MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.