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Numidische Speerkrieger

No. and abbreviation
176 · NSK
Class
Light cavalry (LER) Cavalry
Moral class
IC Irregular, class C
Mount
Needs one horse per man to raise
Realms
3

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

The Numidian horsemen rode without saddle or bridle, carried small shields and a handful of javelins and were regarded as the best light cavalry of their day. They fought first for Hannibal; when Masinissa went over to Rome they helped win the victory at Zama in 202 BC. Afterwards they served Rome as auxiliaries for centuries.

Read more on Wikipedia ↗

Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Carthage IC 33 1 3 30 3 3 3 2 2 3 2 2 3 9 400 40
Egypt IC 30 1 3 30 3 3 3 2 2 3 2 2 3 9 400 40
Mauretania IC 25 1 3 30 3 3 3 2 2 3 2 2 3 9 400 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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