Numidische Speerkrieger
- No. and abbreviation
- 176 · NSK
- Class
- Light cavalry (LER) Cavalry
- Moral class
- IC Irregular, class C
- Mount
- Needs one horse per man to raise
- Realms
- 3
Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.
Historical background
The Numidian horsemen rode without saddle or bridle, carried small shields and a handful of javelins and were regarded as the best light cavalry of their day. They fought first for Hannibal; when Masinissa went over to Rome they helped win the victory at Zama in 202 BC. Afterwards they served Rome as auxiliaries for centuries.
Read more on Wikipedia ↗Values per realm
Every realm that can raise this type has its own row for it.
| Realm | MK | HG | Rüpu | EW | SW | Pla | Hil | Stp | Sav | For | Des | Swa | Mtn | FK | RW | Wt. | MP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Carthage | IC | 33 | 1 | 3 | 30 | 3 | 3 | 3 | 2 | 2 | 3 | 2 | 2 | 3 | 9 | 400 | 40 |
| Egypt | IC | 30 | 1 | 3 | 30 | 3 | 3 | 3 | 2 | 2 | 3 | 2 | 2 | 3 | 9 | 400 | 40 |
| Mauretania | IC | 25 | 1 | 3 | 30 | 3 | 3 | 3 | 2 | 2 | 3 | 2 | 2 | 3 | 9 | 400 | 40 |
MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.