FERRVM·ET·FLVCTVS
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Early Access
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Leichter Streitwagen

No. and abbreviation
178 · LST
Class
Light cavalry (LER) Cavalry
Moral class
IB Irregular, class B
Mount
Needs one horse per man to raise
Realms
8

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

Light two-wheeled chariots were the weapon of the elite in Egypt and the Near East in the 2nd millennium BC. In the game's period mainly the Britons still fought with them: Caesar describes in 55 and 54 BC how their warriors threw javelins from the chariot, jumped down and fought on foot while the drivers stood ready for retreat. The Caledonians still used chariots at Mons Graupius in AD 83.

Read more on Wikipedia ↗

Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Britannia IB 35 3 3 3 3 3 3 3 1 3 1 2 3 9 400 40
Egypt IB 45 3 3 45 3 3 3 3 1 2 1 2 3 9 400 40
Empire of China IB 50 3 3 45 3 3 3 3 1 2 1 2 3 9 400 40
Great Scythian Empire IB 65 3 3 45 3 3 3 3 1 2 1 2 3 9 400 40
India IB 35 3 3 45 3 3 3 3 1 2 1 2 3 9 400 40
Kushan Empire IB 40 3 3 45 3 3 3 3 1 2 1 2 3 9 400 40
Persia IB 40 3 3 45 3 3 3 3 1 2 1 2 3 9 400 40
Sogdian Principality IB 40 3 3 45 3 3 3 3 1 2 1 2 3 9 400 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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