FERRVM·ET·FLVCTVS
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Nomadenstammeskrieger

No. and abbreviation
186 · NOK
Class
Mounted warriors (KRB) Cavalry
Moral class
IC Irregular, class C
Mount
Needs one horse per man to raise
Realms
11

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

Nomadic peoples of the steppes and deserts moved as whole tribes with their herds and almost all fought on horseback or on camels. Every grown man was a warrior, trained from childhood in riding and archery. Their mobility made them hard for settled empires to pin down, and dangerous.

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Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Egypt IC 25 0 2 20 3 3 3 3 3 2 2 2 — — 380 40
Empire of China IC 25 0 2 20 3 3 3 3 3 2 2 2 — — 380 40
Great Scythian Empire IC 25 0 2 20 3 3 3 3 3 2 2 2 — — 380 40
Hunnic Empire IC 25 0 2 20 3 3 3 3 3 2 2 3 — — 380 40
Kushan Empire IC 25 0 2 20 3 3 3 3 3 2 2 2 — — 380 40
Mauretania IC 25 0 2 20 3 3 3 3 3 2 2 2 — — 380 40
Ostrogothic Kingdom IC 25 0 2 20 3 3 3 3 3 2 2 2 — — 380 40
Parthia IC 25 0 2 20 3 3 3 3 3 2 2 2 — — 380 40
Persia IC 25 0 2 20 3 3 3 3 3 2 2 2 — — 380 40
Sogdian Principality IC 25 0 2 20 3 3 3 3 3 2 2 2 — — 380 40
Wusun Empire IC 25 0 2 20 3 3 3 3 3 2 2 2 — — 380 40

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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