FERRVM·ET·FLVCTVS
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Early Access
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Wikingische Axtkämpfer

No. and abbreviation
18 · WAK
Class
Medium-heavy infantry (MSI) Infantry
Moral class
IA Irregular, class A
Mount
No mount
Realms
3

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

The Vikings belong to the 8th to 11th centuries, long after the game's period; the name is an anachronism. Their warriors became known for the long-hafted "Dane axe", wielded with both hands. Later the Anglo-Saxon housecarls and the Varangian Guard in Constantinople carried this weapon too.

Read more on Wikipedia ↗

Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Germania IA 75 3 3 60 5 6 4 5 6 2 2 4 — — 200 32
Jutes IA 55 3 3 60 5 6 4 5 6 2 2 4 — — 200 32
Visigothic Kingdom IA 66 3 3 60 5 6 4 5 6 2 2 4 — — 200 32

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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