Wikingische Axtkämpfer
- No. and abbreviation
- 18 · WAK
- Class
- Medium-heavy infantry (MSI) Infantry
- Moral class
- IA Irregular, class A
- Mount
- No mount
- Realms
- 3
Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.
Historical background
The Vikings belong to the 8th to 11th centuries, long after the game's period; the name is an anachronism. Their warriors became known for the long-hafted "Dane axe", wielded with both hands. Later the Anglo-Saxon housecarls and the Varangian Guard in Constantinople carried this weapon too.
Read more on Wikipedia ↗Values per realm
Every realm that can raise this type has its own row for it.
| Realm | MK | HG | Rüpu | EW | SW | Pla | Hil | Stp | Sav | For | Des | Swa | Mtn | FK | RW | Wt. | MP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Germania | IA | 75 | 3 | 3 | 60 | 5 | 6 | 4 | 5 | 6 | 2 | 2 | 4 | — | — | 200 | 32 |
| Jutes | IA | 55 | 3 | 3 | 60 | 5 | 6 | 4 | 5 | 6 | 2 | 2 | 4 | — | — | 200 | 32 |
| Visigothic Kingdom | IA | 66 | 3 | 3 | 60 | 5 | 6 | 4 | 5 | 6 | 2 | 2 | 4 | — | — | 200 | 32 |
MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.