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Germanische Adelskrieger

No. and abbreviation
22 · GAK
Class
Medium-heavy infantry (MSI) Infantry
Moral class
IA Irregular, class A
Mount
No mount
Realms
6

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

Around AD 98 Tacitus describes how Germanic chiefs gathered a retinue of young warriors around them, whom they fed in peacetime and led in war. For a follower it was a disgrace to leave the battlefield alive once his lord had fallen. This warrior nobility was better armed than the mass of tribal warriors.

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Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Belgica IA 85 3 3 60 5 5 4 5 6 3 3 4 — — 200 32
Byzantium IA 120 3 3 60 5 5 4 5 6 3 3 4 — — 200 32
Germania IA 65 3 3 60 5 5 4 5 6 3 3 4 — — 200 32
Illyria IA 115 3 3 60 5 5 4 5 6 3 3 4 — — 200 32
Jutes IA 75 3 3 60 5 5 4 5 6 3 3 4 — — 200 32
Visigothic Kingdom IA 100 3 3 60 5 5 4 5 6 3 3 4 — — 200 32

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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