Palastgarde
- No. and abbreviation
- 24 · PLG
- Class
- Medium-heavy infantry (MSI) Infantry
- Moral class
- IB Irregular, class B
- Mount
- No mount
- Realms
- 2
Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.
Historical background
Almost every ruler of antiquity surrounded himself with a picked force that protected the palace and the person of the king. In Central Asia, among the Kushans and at the courts of the Sogdians, such guardsmen often came from the nobility or from foreign warrior bands whose loyalty belonged to the ruler alone. Little is known in detail about how these guards were organised.
Read more on Wikipedia ↗Values per realm
Every realm that can raise this type has its own row for it.
| Realm | MK | HG | Rüpu | EW | SW | Pla | Hil | Stp | Sav | For | Des | Swa | Mtn | FK | RW | Wt. | MP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Kushan Empire | IB | 75 | 5 | 4 | 70 | 5 | 4 | 4 | 4 | 3 | 4 | 2 | 3 | — | — | 200 | 32 |
| Sogdian Principality | IB | 75 | 5 | 4 | 70 | 5 | 4 | 4 | 4 | 3 | 4 | 2 | 3 | — | — | 200 | 32 |
MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.