FERRVM·ET·FLVCTVS
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Axtkämpfer

No. and abbreviation
46 · AXK
Class
Medium infantry (MII) Infantry
Moral class
IC Irregular, class C
Mount
No mount
Realms
6

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

In antiquity battle axes were most common among the steppe peoples: Scythians, Saka and Massagetae carried the sagaris, a light axe with a long haft. In the civilisations of Asia and the Mediterranean axes remained a secondary weapon beside spear and sword. Against helmets and armour, however, their force was valued.

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Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Empire of China IC 40 2 3 40 4 4 4 4 3 3 2 3 — — 200 32
Great Scythian Empire IC 40 2 3 40 4 4 4 4 3 3 2 3 — — 200 32
India IC 50 2 3 40 4 4 4 4 3 3 2 3 — — 200 32
Kushan Empire IC 40 2 3 40 4 4 4 4 3 3 2 3 — — 200 32
Sogdian Principality IC 40 2 3 40 4 4 4 4 3 3 2 3 — — 200 32
Wusun Empire IC 45 2 3 40 4 4 4 4 3 3 2 3 — — 200 32

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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