FERRVM·ET·FLVCTVS
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Bogenschützen

No. and abbreviation
68 · BGS
Class
Light infantry (LEI) Infantry
Moral class
IB Irregular, class B
Mount
No mount
Realms
24

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

Archers belonged to almost every ancient army. In the east the composite bow, glued together from wood, horn and sinew, prevailed; in the west mostly the simple wooden bow. Greeks and Romans often hired specialists such as Cretan archers. They fought at range, usually under the protection of heavy infantry.

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Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Belgica IB 37 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Britannia IB 30 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Byzantium IB 45 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Carthage IB 45 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Egypt IB 35 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Empire of China IB 30 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Gaul IB 45 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Germania IB 35 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Great Scythian Empire IB 30 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Hispania IB 45 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Hunnic Empire IB 30 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Illyria IB 37 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
India IB 30 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Jutes IB 48 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Kushan Empire IB 30 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Mauretania IB 37 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Ostrogothic Kingdom IB 35 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Palestine IB 45 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Parthia IB 30 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Persia IB 30 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Rome IB 45 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Sogdian Principality IB 30 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Visigothic Kingdom IB 37 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32
Wusun Empire IB 30 1 3 30 3 3 3 3 3 3 2 3 4 14 200 32

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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