FERRVM·ET·FLVCTVS
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Plänklertruppen

No. and abbreviation
92 · PLR
Class
Light infantry (LEI) Infantry
Moral class
IC Irregular, class C
Mount
No mount
Realms
13

Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.

Historical background

Skirmishers fought in loose order ahead of or beside the battle line, with javelin, bow or sling. Their task was to provoke the enemy, disrupt his order and cover their own flanks without getting drawn into hand-to-hand combat. In antiquity poorer citizens, auxiliaries or mercenaries often supplied these troops.

Read more on Wikipedia ↗

Values per realm

Every realm that can raise this type has its own row for it.

Realm MK HG Rüpu EW SW Pla Hil Stp Sav For Des Swa Mtn FK RW Wt. MP
Egypt IC 20 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
Empire of China IC 22 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
Great Scythian Empire IC 23 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
Hunnic Empire IC 25 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
India IC 20 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
Jutes IC 23 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
Kushan Empire IC 20 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
Mauretania IC 22 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
Parthia IC 35 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
Persia IC 30 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
Sogdian Principality IC 20 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
Visigothic Kingdom IC 28 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32
Wusun Empire IC 25 1 3 30 3 3 3 3 3 2 2 3 3 9 200 32

MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.

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