Plänklertruppen
- No. and abbreviation
- 92 · PLR
- Class
- Light infantry (LEI) Infantry
- Moral class
- IC Irregular, class C
- Mount
- No mount
- Realms
- 13
Irregular troops flee sooner in battle than regulars and are raised in larger cohorts.
Historical background
Skirmishers fought in loose order ahead of or beside the battle line, with javelin, bow or sling. Their task was to provoke the enemy, disrupt his order and cover their own flanks without getting drawn into hand-to-hand combat. In antiquity poorer citizens, auxiliaries or mercenaries often supplied these troops.
Read more on Wikipedia ↗Values per realm
Every realm that can raise this type has its own row for it.
| Realm | MK | HG | Rüpu | EW | SW | Pla | Hil | Stp | Sav | For | Des | Swa | Mtn | FK | RW | Wt. | MP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Egypt | IC | 20 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
| Empire of China | IC | 22 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
| Great Scythian Empire | IC | 23 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
| Hunnic Empire | IC | 25 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
| India | IC | 20 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
| Jutes | IC | 23 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
| Kushan Empire | IC | 20 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
| Mauretania | IC | 22 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
| Parthia | IC | 35 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
| Persia | IC | 30 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
| Sogdian Principality | IC | 20 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
| Visigothic Kingdom | IC | 28 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
| Wusun Empire | IC | 25 | 1 | 3 | 30 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 9 | 200 | 32 |
MK Moral class · HG Bounty per man · Rüpu Armour points per 25 men · EW Highest experience through training · SW Protection value · FK Ranged combat points · RW Range of ranged combat · Wt. Transport weight per man · MP Movement points · The eight columns in between are the melee points per terrain.